AI Insights · Timothy · January 2022
Top 5 Space Games Performance in Italy: Q4 2021
In Q4 2021, the top space games in Italy saw varying trends in downloads, revenue, and active users. 'My Little Universe' and 'Solar Smash' led in weekly downloads and active user growth.
In the fourth quarter of 2021, the top space games on a unified platform in Italy showcased diverse trends in downloads, revenue, and active users. According to Sensor Tower data, here’s a closer look at the performance of the top 5 games in this category.
My Little Universe from SayGames LTD experienced significant growth in weekly downloads, starting from 631 in mid-October and peaking at around 28K in early December. Weekly revenue began to rise in mid-November, culminating at approximately $2.7K by the end of December. The game also saw a steady increase in weekly active users, reaching nearly 53K in early December.
Solar Smash by PARADYME LIMITED had a notable performance with weekly downloads peaking at about 24.7K in mid-December. The game’s weekly revenue remained relatively modest, with a peak of $51 in the last week of December. Weekly active users saw a gradual rise, reaching a high of approximately 140K in early November.
Moon Pioneer from Voodoo showed fluctuating trends in weekly downloads, starting at around 4.3K in early October and then peaking at 42.7K later that month. However, downloads tapered off towards the end of the quarter. Revenue peaked at $187 in late October, and weekly active users saw a high of about 69.7K during the same period.
Galaxiga - Classic 80s Arcade from ONESOFT GLOBAL PTE. LTD. maintained a steady download rate, with a peak of around 9.9K in the last week of December. Revenue showed consistent growth, reaching $848 in late November. Weekly active users also increased, peaking at approximately 23K in the final week of December.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. experienced steady weekly downloads, peaking at about 8.5K in late September. Weekly revenue fluctuated, with a high of $7.2K in the last week of December. Active users saw a slight decline, but rebounded to around 76K by the end of the year.
For more detailed insights and data on these games, visit Sensor Tower’s website.